Game Development Virtual Internship

Create games someone else can play. Practise input, rules, feedback and state before progressing to collision, physics, audio and persistent scores.

Participation and human review are free. The verified certificate is optional (₹99), after required approvals and applicable dates.

Participation and review are free. A verified certificate is optional at ₹99 after required approvals and the selected program's date conditions.

Make game state visible through a playable result

The roadmap develops input, scoring, timers, turn logic, movement, collision, physics, sound and local score persistence. Before starting, check that you can run the tools specified in your brief and reason about conditions and state changes. The course name does not imply a Unity or Unreal Engine curriculum.

Test a restart, a win/loss condition and an invalid action, then explain the behavior you observed. For the platformer exercise, show the motion and collision rather than only a scene screenshot. Credit supplied assets and provide accessible source/playable proof. Compare C++ Programming for console logic, or 2D Animation if you want to focus on timing and motion instead of game rules.

Seven projects from rules to game feel

The standard program assigns these tasks plus LinkedIn offer-letter onboarding. The starter assigns onboarding and the first two games. Use the dashboard's deliverable instructions for your format.

1. Number Guessing Game

Generate a hidden number and provide high/low feedback. Make the input range and reset action understandable to a first-time player.

Submit: A deployed web link or source repository.

2. Rock Paper Scissors Game

Let a player compete against the computer with visible choices and scorekeeping. Confirm wins, losses and ties all update the correct state.

Submit: A live game URL or GitHub repository.

3. Quiz Game

Build multiple-choice questions with a countdown and score summary. Handle a timeout and prevent one answer from being counted twice.

Submit: A deployed app or repository. Download example quiz questions.

4. Tic Tac Toe Game

Implement the brief's two-player or human-versus-computer board. Test diagonals, draws, occupied cells and restarting after a result.

Submit: A live web game or source repository.

5. Snake Game

Use Canvas or engine scripts for continuous movement and collision. Make the start, failure and restart states visible and consistent.

Submit: A playable web link or project repository.

6. Platformer Physics Engine

Program gravity, jumping, inertia and AABB collision in a side-scrolling prototype. Show how the player meets the ground, platforms and obstacles.

Submit: A playable build or source repository.

7. Local Leaderboard & SFX

Add sound management, effects and persistent local high scores to your 2D project. Explain that local storage is specific to a browser, rather than claiming a shared online leaderboard.

Submit: The final playable game link.

Let the reviewer actually play

Include controls, a short description and any device limitations. Test the published build, not only the editor. Check that assets load, input works and the game can restart without a page refresh.

Credit sound and image assets and use material you have permission to publish. A short gameplay capture can support your submission, but follow the required playable-link or source format. Explain a bug you found and how you fixed it in your portfolio.

Dates and optional certificate

Standard durations are 30, 45 or 60 days with eight total tasks. The 7 Days Starter Instant Internship has three tasks and no deadline while unpaid. After its approvals, verified optional payment sets the starter end date. Standard certificates follow the dashboard schedule and confirmed options.

No job, stipend, placement or college-credit outcome is guaranteed. Read the full program conditions.

Register for Game Development

Need to choose a format? Compare starter and standard durations, tasks and certificate conditions.